Adventure Time
Vol. 1
4 out of 5 Covers
Adventure Time
Vol. 2
4 out of 5 Covers
Written by Ryan North
Illustrated by Shelli Paroline and Brandon Lamb
For those who don’t know, Adventure Time is an awesome cartoon that follows the adventures of
Finn the Human and Jake the shape-shifting dog in the land of Ooo. It often follows a absurdist fantasy format
where the duo help rescue princesses from villains such as the Ice King, but
Ooo is a world where literally anything can happen. This has made for many exciting episodes with
a wide range of humor.
The collection of the Adventure
Time comic starts things off with an
explanation of how the footage for the opening credits were shot and what exactly
everyone is doing in it. This is a
perfect introduction as it establishes the comic book’s connection to the tv
show while establishing its own visual vocabulary.
The first volume sees Finn and Jake working to stop the
archvillain the Lich from destroying Ooo by sucking it all into a magic
bag. Everybody has to do their part to
help out, though the other characters don’t get much time to shine; this is
definitely a Finn and Jake story.
The second volume begins with a one off tale of Finn and
Jake seeing who can walk in the straight line the longest, leading them to meet
Adventure Tim. It’s a pretty surreal
story, and one I really hope the adapt into the cartoon.
The rest of the volume involves time travel shenanigans
resulting in a battle with killer robots from the future. The initial seed of the story appears to be
resolving an error from the pilot episode where a sleeping bag disappeared from
the background. But that is exactly what
the show would do: tell an epic yarn to resolve one small error, with clearly
established rules about time travel.
The creators of the comic clearly love the cartoon
show. Every word and image attests to
their care and attention. The art is
clear and the colors are vibrant. But
the storytelling is also somewhat manic.
Finn and Jake in particular seem to be hyperactive, with none of the
quieter, reflective moments that provide the tv show with its emotional
power. This is always the challenge of
adapting an existing property: without the license to progress the characters,
how does one provide empathy?
Adventure Time adapts extremely well to the comic book format. But without those reflective pauses to
contrast the adventure, the result feels like nonstop action with less meaning
than should be there.
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